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Riachu said:
Why does it have to be all cutscenes or all interactivity? Why not have a little of both?

It's probably the best way to reach a happy medium. The problem with Kojima is that he dabbles with interactivity (like operating the MK-III during briefings), but it's really just putting lipstick on a cutscene. It has no real meaning other than to pacify the player during an obnoxiously long dialogue sequence.

He really needs to learn a way to tell a story while keeping the player involved. I don't need multiple endings or any of that crap, I just want to actually play the game, not watch it. Linear storytelling has its place in this medium, Kojima is just abusing it by removing all interaction.




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