Kasz216 said:
My general point is... If the average "casual" as I think it's beign defined here doesn't finish most of their games. How is the option to get more levels going to be a draw? What makes this game any different then say... Viva Piniata? It's the creator that has to be the focus. Which is tough since casual aren't going to know much beyond commercials, and they aren't really going to get creation aspects unless explained to them... and who knows if that's an appeal to them. To me this is just going to apply more to platform fans and failed/lazy programmers. I think it will be a fairly big game... but the whole casual arguement seems to ride on the fact that sackboys are cute and that people have been nagging their friends and girlfriends about the game for a while. I mean my girlfriend thinks it's cool, but only after i walked her through like 2-3 videos and explained the game to her... and she plays games ranging from casual to hardcore. It seems like a game that's going to need legwork to explain to people. Money may be better spent on kiosks and big posters drawing people in to play the game then things like advertising. Hiring people to demo it etc. A game like this needes the right marketing strategy. Not just a bunch of money thrown at it. |
Sorry if you misunderstood me, but I was saying that I agree with you. It is the LBP fans that are arguing that is the fun levels that will get the casuals to get more levels, which I believe will fail because you have to first get them to buy the system and the game. If the PS3 was as marketable as the PS2 was, there would have been no problem. Times have changed though and this game isn't going to get the casuals back to the system. Not with money being the main issue.







