| Jandre002 said: 1. LBP is a platformer, lol. Its not all about building maps, its about playing the millions of levels that will be created. 50 levels come with the game at launch, this was more than enough to keep players occupied during the Mario days, was it not? I think a lot of you are missing the point of this game in a lot of ways. Just because you don't like one aspect of the game doesn't mean its going to fail. This isn't only for the hardcore like shooters are. Some people will buy these games just because of the sackboys. Some for the platforming capabilities of the game. Some for the community aspects. Some people for the freedom on being able to build anything you want. Other people just for the hype. 2. Also, have you ever heard of LEGO's before? If you enjoy building levels its not about the finished project, but getting there and trying out new ideas. You dont have to start all over again on ever level, you can edit other levels and add your own twists to it. And in a lot of cases, you are not building a level entirely by yourself. In my case, I will be building this levels with my GF most of the time (LBP is the game she is most looking forward to this year.) This game is absolutely going to be a hit. I have no doubts about it. It will be the most talked about game this year. (Yes, more than Gears 2) |
1. IF LBP is a platformer, is there an underlying goal? Meaning, would there be an incentive to keep playing the game besides little prizes in the game that are at the finish line? I mean, in SMG for example, it has the most simple story: rescue the princess. But the game pushed you on; get at least 60 stars to beat the game. That was enough for the casuals. For the hardcore, you played the harder levels to get all 120 stars to beat the game, then to unlock Luigi. What is the goal for this one? Just beat as many levels as possible? Marvel at the physics of each level? If I am wrong, please correct me because even I can't believe this is the only incentive casual gamers need to fork over $460 for.
2. I understand that POV, seeing that I loved to play with LEGO's during my childhood. But are LEGO's $400 worth? The argument here isn't that the game will be bad, but will it be that good to entice the casuals to pay big money for? Maybe for some who are on the fence for this game, but not for everyone.
If this game was grouped with other worthy casual games then, but it is hard to see the casuals who don't own the PS3 to get this game. If there are any casuals who do have a PS3, then absolutely they will buy it. Heck, I reckon this might be the PS3 game that might entice casuals to save up their money for with the system for Christmas, given the right amount of advertising and such. Of course, there is also Animal Crossing to watch out for, followed by Wii Music.....Oh and also gotta watch out for MS, seeing as how they are also after the casual market.
Let's just hope for the best for LBP, seeing how it is a really unique game and we gamers must encourage such games to be made or risk seeing an onslaught of FPS and TPS games.
@jman8 Thanks for the info.....it seemed like the obvious course though but its good if there were no prices for levels.
@Soriku
That is my argument all along. I really doubt the casual gamers are going to pay that much for one cute game when there are hundreds of that on the Wii and DS.
If everybody makes fun of the Wii and DS for having all of these casual games, at least recognize that the casuals are going to be interested more on the Wii and DS and not be that enthused over one game on the PS3 or 360.







