SmokedHostage said:
jman8 said:
SmokedHostage said: Platformers is not a very popular genre as it was in 80's and 90's. Customization or not, LittleBigPlanet is in essence is a 2.5D platformer and a very basic one at that. I have a "hardcore" gamer friend who owns a PS3 and says that LBP "looks lame." I doubt most hardcore gamers, outside of those who have been keeping tabs on it, will find this game appealing. Do you truly think jumping on and riding platformers from the start to the end of a level will appeal to hardcore games? I doubt it.
Yes, this game offers customization but it will only go as far as the creator will take it. With good levels likely costing money and everything else being crude or average, those without imagination won't have fun with LBP. I think it's very likely that players will make 2 or 3 levels and get bored from the actual work required to make something great as stated above.
LBP will be tiny. |
User generated content is not going to cost money. So that point has been eliminated.
Most content is not going to be good, but there will be a ratings system. There's a reason why Youtube is the most popular thing on the internet and it's not because most of the content is good.
As for creators getting bored: Again, have you ever heard of Unreal Tournament or Counter Strike? Much of the content is user created. There's not that many creators out there, but if you know anything about those games, you would know there's a ton of amazing user content available. It is the ability to play those user created content what makes those games so popular.
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Are those games "bridging games?"
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I already explained this in an earlier post in this thread. Here let me post it again:
"Exactly. Look at games like Echochrome or Counterstrike or Unreal Tournament. In all those games, there's a few end users creating levels, which in turn leads to a very excited much larger user base who just plays the levels. Of course all the games I mentioned are "hardcore" games, but where LBP differentiates itself is in the relatively simple platforming gameplay that anyone can recognize from the original Super Mario games. It's that recognizable gameplay and charismatic cutesy sackboys and girls that will draw in the casuals, not the level creation. "
Read the thread next time.
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.