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Kwaad said:
fazz said:
It's amusing for me that everyone comes and throws some random specs of consoles hardwares... most of them wrong... most of them pulled out from somewhere... most of them not even knowing what the tech specs mean... and stating all of them as facts... sheesh >_>

For the topic question, I say yes. Games from PS3 Xbox 360 are quite possible on the Wii... but with lot of differences.

1st: Resolution. Nintendo were no idiots to lock the Wii's GPU to 640x480. They knew they had to keep a relatively slow clock to keep shuch a compact form factor, and keep the internal components healthy. Resolution gives one of the biggest performance impacts on GPUs. 1920x1080 is a lot more for a GPU than 640x480. So with a lower resolution, you have free GPU for other things. Oh, and with lower resolution you don't need that 16x Anisotropic Filtering, because its no use.

2nd: Textures. Why would you need 2048x2048 textures when you have a screen of 640x480? You really will not notice the lower resolution of the textures just because of the lower resolution of the screen.

3rd: VRAM. Wii, just like Xbox 360 and PS3, has a 'mediocre' 128-bit memory interface to their GDDR3 video memory... with an unkown speed. AMD could just have thrown there a 1000 Mhz-effective VRAM without increasing the heat that much... and still, by considering the 1st and 2nd points, how much VRAM would you need?

4th: Storage: Ok, we just don't have those ultra-high resolution textures there... why would we need those Blurays and HD-DVD's?

So, the only thing the hypothetical Wii-ports would need to be toned down a lot, would be physics and AI. When you compare the 360's and PS3's CPUs to the humble Wii's... hell, you have a big difference there. But anyway... how importante is physics for the other console's games? ***cough cough*** Gran Turismo HD *** cough cough***

:P

You havent played motorstorm have you? I'm not sure if the Wii could do the physics done for it. It probibally could, but it runs some really cool physics/traction stuff for each of the 4 wheels, on 12 vehicles! Not to mention the AI is rather interesting.


 Motorstorm is not that physics heavy. The developers apparently found that too much physics would throw too much on the screen to see anything. So there are factors keeping the physics at a level the Wii could handle.

 And intersting AI means a clever developer, while mass scale AI would be something that the Wii would have trouble doing. In other words, it's not something beyong the scope of the Wii. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs