I don't know why they didn't use SixAxis for force telekinesis. Seems like it would have been a no-brainer rather than occupy two analog sticks to steer and throw an object. One less control scheme to program is the only legit reason. Easier to make the controls the same as the 360 version.
I'm beginning to think that so many people have railed against SixAxis motion controls that it's become the least used feature available to the PS3.
The demo was not exactly what I'd call a soft seller. It did a fair job as a tutorial for the abilities the player has, but the rather short run through (literally 6 minutes if you're not playing around with force powers) didn't demonstrate much more than rather uninspired level design.
I have to wait for the reviews before I make a decision on this since I don't want to be stuck with yet another Star Wars game that I never finish once the license novelty wears off.
Force powers were fun. Force telekinesis with sticks is kind of clumsy. Lightsabers are way too underpowered. I guess they didn't want the game to become like Dynasty Warriors. Not too fond of the jump and levitate in the air as you swing combos. Combo system itself seems fairly flexible and provides benefits enough to merit exploring. Targeting system and object clashes seemed inaccurate.
At this point, I'd have to say that the previously untold story of Vader's apprentice is the main reason to play through this. Whether that's enough really depends entirely upon how much you like the Star Wars universe.







