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the2bears said:
It actually says "...at least $400.000", so I think it's a little premature to re-evaluate the average cost of an HD game.

You're probably right there, but it certainly would cost less than an inhouse engine - at least first time around. 750,000k is around 7-8 developers working full time on an engine for a year, and I doubt that would be enough to actually produce a workable engine.

It does seem to take some of the risk out of HD development by lowering the fixed costs, if the game doesn't make much money then you also obviously don't have to pay that much in royalties either.

 



Tease.