Ail said:
It's typical business practice. The company I work for sells modelling engines ( maths engines for the noobs :P) to CAD software companies and that's the way our business is set up... In that way Epic shares the risks with the developers using its engine. The more copies they sell the more money Epic gets back... ( which makes development costs raise slightly as a game sells more but it's such a small percentage the impact on the company bottomline is small). If a game developed on Unreal engine flops, Epic really doesn't get back that much money....
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I wonder what the costs for development are then... Since a lot of the game design/art elements/engines can be reused, for example if Halo 3 cost $25 million to develop what would Halo 4 cost?
Tease.







