crumas2 said:
Don't go by what Peter M. says. Watch the videos at the link where the developers demonstrate and discuss what they're building. If you still think it's going to not be like what the developers are showing, well, then I guess you'll just have to wait for the game and play it for yourself. Perhaps this is rental material for you. |
I did watch the videos. For example, video one is Peter talks about this dog and love. He makes this concept that the dog is not controlled by you some sort of big deal. He also sounds incredibly condescending when explaining it, and makes it sound revolutionary. I get it, and it's not.
Then you have another guy in the video talking about how he can make the dog seem more real because he has more variables to work with. When using the fact that you have more variables as an indicator that your dog can feel more real, is a really bad sign of how they plan to do the AI. I have a feeling the dog will be very basic in it's execution. Played with the dog lately? Check, Fed it? Check. Dog will love you.
It will probably be less simple then that, but far simpler then Peter makes it sound like. So the question is in the end how will it play to the user? The only way to know is to play it.
Soon we will know if he was right :)







