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Before commercialism, advertising, sequels, ridiculous budgets and developer take overs became the norm.
Before the stock value of games companies became a bigger issue than the games themselves.
Before companies that loved entertaining and making games were the only companies actually making games.
Before hardware (and software) manufacturers thought making movies and games were the same thing as manufacturing televisions. They are not

I would say, yes i was a teenager hence the biase, but the 90's were awesome. 16 bit was the shit and the SNES and Genesis were the best video game systems of their day, arguably of all time. Mario games were huge, Sonic games were fast as hell and the Gameboy, without doubt, was still the coolest toy you could ever own. And it was black and white. Who says graphics / colour matters.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.