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afree_account said:
Resident_Hazard said:

 

I think Sony's days of crafting a do-all super processor may be over.  The Emotion Engine was successful, but early on, developers complained about difficulties in using it.  Complaints like that are still logged to the PS3's Cell, but the success isn't booming.  In theory, the Cell should be able to blow the Xbox360 out of the water--but it could turn into one of those Sega Saturn/N64 debacles where the generally low system popularity coupled with complicated technical structure prevents everyone but the most dedicated internal (1st or 2nd party) teams from fully utilizing the technology.

It's just too easy to build a game for the Xbox360 and simply port it to the PS3 rather than trying to optimize for the Cell and then restructure a game for Xbox360 use.  Developers always go the cheaper route.  It was easier to develop for the weaker PS2 and just port games to the Xbox and GameCube, and that's pretty much what everybody did last time.  Which is why seeing games that properly utilized those machines were few and far between and almost always 1st or 2nd party titles.

 

Saying the Cell can blow the 360's main processor out of the water completely ignores the GPU.  In the end, neither is significantly better than the other.

 

 

 

"Can" and "should" are not the same word.  Re-read my post.  Some reports have indicated that even titles like MGS4 are only pushing the Cell halfway to what it can really do.  And according to the early spin from Sony, the Cell should be a powerhouse like nothing we've ever seen--and unfortunately, it's exactly like what we're used to seeing on PC and Xbox360.

It's possible it's a case like the N64 or Saturn which both contained complicated and difficult to use hardware where only the first party devs ever really understood how to fully use it.