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shio said:

World of Warcraft - Put the entire MMORPG sub-genre into mainstream and forced the other developers to up the quality of their games.

Arguably that was Everquest or Ultima Online. Everquest was the first MMO I ever heard non-PC gamers talking about.

Really when it comes to influence, you need to look for "firsts" and "copycats."  If you see a game that does something first or something so well that everyone copies it, you have an influential game.  WoW is influential due to the latter.  It struck gold and significantly raised the market cap on MMOs far more than past games could.  It's not about being mainstream or anything like that so much as just becoming big and making boatloads of money.  In doing this, it caused a lot of other companies to start turning their attention to MMOs and we have a lot more of them coming out as a result. 

That is influential.