| CAL4M1TY said: I agree with the thread title, sadly the OP let's it down with the trying to cover up an obvious PS3 good, 360/Wii Bad post with a long post, which means you've wasted more time then the regular "T3H CELL ROXORZ" post with the exact same result. Here's the reasons why we won't see a new home console from any company before or during 2010: Nintendo: They are making a killing with the Wii, why would they incur development costs to bring out another console when they are obviously tearing the competition to shreds Sony: They tried to do a MS and get the most powerful console, it backfired hard. They started slow, took alot of bad press and development costs are through the roof to produce a custom made cell that hasn't shown it can do more then it's competitor. They won't bring out a new console because they want to see money out of this venture and will continue until they do so (which'll be well after 2010). MS: The 360 won't be leaving anytime soon because it's doing it's job, keeping the PS3 at bay. Year head start might have given them the lead, but if the PS3 is so much better then the 360, it should have caught up by now. The Wii did it, so the fact of the matter is the 360 is doing what it was designed to do, knock off the top dog (Playstation). So long as 360 continues to compete with the PS3 sales wise, it won't go anywhere (because 1 less sony console means 1 more microsoft from MS standpoint). Unlucky for MS though, Nintendo produced gold this generation or else it would be the market leader. |
I think Sony's days of crafting a do-all super processor may be over. The Emotion Engine was successful, but early on, developers complained about difficulties in using it. Complaints like that are still logged to the PS3's Cell, but the success isn't booming. In theory, the Cell should be able to blow the Xbox360 out of the water--but it could turn into one of those Sega Saturn/N64 debacles where the generally low system popularity coupled with complicated technical structure prevents everyone but the most dedicated internal (1st or 2nd party) teams from fully utilizing the technology.
It's just too easy to build a game for the Xbox360 and simply port it to the PS3 rather than trying to optimize for the Cell and then restructure a game for Xbox360 use. Developers always go the cheaper route. It was easier to develop for the weaker PS2 and just port games to the Xbox and GameCube, and that's pretty much what everybody did last time. Which is why seeing games that properly utilized those machines were few and far between and almost always 1st or 2nd party titles.







