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Taken from OXM interview here:

http://www.oxm.co.uk/article.php?id=5792

I think we took for granted how innovative the game was. First of all, the demo got a tremendous amount of attention. We've had over a million downloads, the reception has been by and large extremely positive.

But what we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different. It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard.

He's 100% right. Just look at how the self-procliamed hardcore gamers (read elitist pricks) treat casual gamers, casual games, and Nintendo Wii. Innovation is scarry. But Denis is trying to apply this truth to Too Human, which suffers not from innovation-hate but suffers from being mundane. Comments?



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