Resident_Hazard said:
Your logic is heavily flawed. The Saturn and Dreamcast were out well before the Playstation and PS2, respectively, and that didn't put them in the Number 1 slot. The Genesis was also out two years before the SNES, and the SNES ended up with almost twice the userbase. The Xbox360 hit the market first this generation and lost the number one slot to the Wii. Being first means nothing and by now, everyone in the industry should understand that. Just as making the most powerful hardware means nothing as, traditionally, the most powerful hardware is never the top selling console.
The Atari2600 dominated over more powerful rivals such as ColecoVision, and trounced earlier arrivals like the Fairchild Channel F. The NES trounced the more powerful Master System and TurboGrafx-16. The SNES usurped the earlier-released Genesis (and to an extent, the TurboGrafx), and vastly outsold the more powerful Jaguar and Neo-Geo. The Playstation annhilated the earlier released Saturn and 3DO, and sales-wise, crushed the more powerful N64. The Playstation 2 crushed the earlier released Dreamcast and controlled the market over the more powerful Xbox and GameCube.
Coming to market first does not guarantee success by any stretch of the imagination. |
First off, Sega's reaction in the market and their competitions reaction to Sega was a little different than what we would see today ...
Sega released the Sega CD, followed by the Sega 32x, and then did a "Surprise" release of the Sega Saturn at $500 with no games, so its not that surprising that the 12 month lead it had over the Playstation didn't lead to its dominance; after all this failed hardware, the Saturn's software not being carried by major US retailers, and major third party publishers (EA) refusal to produce any games for the Dreamcast even die-hard Sega fans wouldn't buy the system.
My argument wasn't that releasing a console first leads to its dominance (by the way), it was that none of the console manufacturers would wait 2 years to release a console to compete with a new console that actually can threaten their position within the market; in particular if their console has already had an acceptably long life (5 or 6 years).







