| tombi123 said: I hope this shuts people up on games like Uncharted, MGS4 etc not making profit. |
I don't think people claimed that Metal Gear Solid 4 didn't make a profit, but I think most people didn't think that the RoI was that good ... Metal Gear Solid was developed by over 200 people for more than 3 years and had a rumored development cost (before marketing) of $100 Million, and with how heavily marketed the game was it potentially had a $50 to $100 Million marketing campaign (which may have been paid by Sony to secure exclusivity); even if you assume that Konami didn't spend a dime on marketing and received $40 for every copy of the game it would take 2.5 Million copies sold to break even.
To put this in perspective, a game like Boom Blox or Zack and Wiki (probably) cost less than $2 Million to develop, and the publishers (probably) made more than $20 per copy sold on it; which would mean that they would need about 100,000 copies sold to break even. Even though these games had a higher return on investment than Metal Gear Solid 4 there is constant talk about these games being failures ...







