twesterm said:
If you're going to try that method, don't take the total and divide by 4, that's just silly. You give a pretty exact amount for the PC to compare a very general for the other four, one of those not being a huge factor, and that just isn't right. If you want to try and compare that, find the totals for each indivual console. |
actually Mudface was being generous, because DFC estimated that the Console Games Revenue was "only" $14 billions in 2007.
The reason I said PC was bigger than the 3 Next-gen consoles combined, was because if you took out the revenue made from PS2 (plus whatever little from GC/Xbox), you'd probably have an amount lower than $10.7 billions.
Mudface said:
No bother, I was just interested. The last concrete sales figures I saw were about 4 years ago or so in PC Gamer UK. From memory, they mentioned that the PC accounted for around 30-35% of sales in the UK, slightly behind the PS2, but way ahead of the original XBox and Gamecube. It's a shame that Charttrack and the like are so tight lipped about sales here.
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If I remember right, PC had 23% of UK's unit sales in 2007, but it was the highest selling platform. Ofcourse, that's not even considering the sales from digital distribution.
twesterm said:
Console games do cost more but it still costs a lot of money to make a game. Not all of that money goes straight to developer, there are a lot of costs to recover. I my home I have the costs for a last gen game (PC and console) sitting around and I can list those costs assuming I remember to come back to this thread (I'm pretty absent minded a lot of the times, especially after long days). |
dude, Sins of a Solar Empire (88% on Metacritic) only cost $1.5 million to develop, and it made a profit in the double digits. And the game is amazing, by the way.
Audiosurf was made by just 1 guy, and it was amazing. I'm sure that it will reach 1 million copies sold someday (if it hasn't already).
There are tons of stories like these from PC developers. PC games are much cheaper to develop AND have a higher profit margin for every copy sold.







