There is an amazing phenomenon that has been growing since around 2000 and has gotten larger as time has passed. A concept grew that if you post your opinion on a game, console, or overal comapny, that you can change the world. People post youtube videos now that go on giving their "insight" into the industry, even developers such as myself have gotten swept into this phenomenon.
What is sad but true is that it is all for nothing. Scream as loud as you want, the industry isn't going to change because you posted "LOL RROD" for the millionth time. You are not the special shopper and get to go on a shopping spree. Instead, you'll irritate someone else who will have a conflicting opinion. Then you will both waste 3 days and 500k of data space in an argument that ultimately means nothing at all.
Publishers and developers will go about their way, following market trends, ignoring every "PS3/Wii/XB360 sucks" posting or thread on the internet. Why? They have a formula that they stick to, and it works, and has worked for years. So, we can all suck away minutes of our lives making elaborate "clever" (and I use the term lightly) youtube videos explaining why one system sucks or how another is "killing the industry" (whereas the industry is making a killing by ignoring everyone). Yet, at the end of the day, minus for wasting other people's time with mindless unresearched banter, we've accomplished nothing.
Some people argue for the sake of being bored, or simply liking to argue, and that's fine. Yet, it must be made clear, that no matter how much hate you try to generate, the course of action for the industry will go on. The rants that occur are like screams of mosquitoes the second before they are smashed against the windshield of a jet.
Bottom line is, people need to get over themselves. If you want to have an impact on the industry, get involved within it - and I don't mean making some biased game website (gamespot.com I'm looking at you). Get involved, join a volunteer dev team, get an internship, make some mods. Start building up a name for yourself in the industry, and then one day you'll be doing conferences at GDC and you'll have the attention of many developers and publishers, all interested in your opinion. Until then, do something more creative than scream at brick walls.







