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Shadowblind said:
bbsin said:
Shadowblind said:
bbsin said:
Shadowblind said:
bbsin said:

My two words to describe Too Human's combat so far is clunky and robotic.
Not bad, not good, but definitely looks and feel clunky and robotic....

Makes me wonder where Dennis Dyack is going with this game's combat mechanics. It's not DMC, it's not Diablo, it's not Phantasy Star, but has little bit of everything... with a clunky and robotic feel to it.

Thats exactly what i thought until I figured out I was doing it wrong. Once you actually figure out the controls its much more smooth like the video.

 

 

When i said that I believed that the combat looked clunky and robotic, i was referring to that video.

Ah. Then I can honestly say i have no clue what you are talking about.

 

Look at other action games or even RPGs. IU, SO, DMC, GOW, NG, etc and compare. Heck even Jet Li's PS2/xbox game (which had stick action controls) looks more fluid than this. That's what I'm talking about. The animations are all chopped up and unpolished, especially when the main character is trying to combo and sliding around the map. I'm not going to say that the combat is poorly done since the reason why it looks like this is because Dyack said the stick actions and sliding is meant to make grinding a more effortless task, which is why i question the entire premise and goal of the game instead.

Regardless, unlike what Jaggedsac and you constantly imply. TooHuman IS an action game and CAN/WILL be compared to others, espeically since SiliconKnights insist that combat and combos are the biggest factor in TooHuman to begin with. This game has always been an attempt at a console dungeon crawler with added "style", it is what is, and if this attempt fails, then there's no excuse.

Sure. I can compare Ape Escape 3 and God of War too, since they are both action games too. Thats about what we're doing here. As for the stick mapping for level grinding, I want the link. the animations look extremely polished. Twitchy, but very, very polished.


P.S. The Mass Affection comic is awesome.

God, you're really stretching it with the Ape escape to try to defend your point huh? Is Ape Escape 3 a hack and slash? No. Does Ape Escape 3 have a combo system? No. Is Ape Escape a adventure/platformer game? Yes. Come up with better excuse examples nexttime. If you can't see the similarities between hackNslashs and TooHuman, you're just plan deluded. The comments made about Dyack and his decisions to map the actions into the analog stick for ease of grinding is on ANY of the 1upyours.com podcast with Dennis involved. But that's besides the point, since I actually think stick mapping is the way to go for console dungeon crawlers such as TooHuman to begin with. As for the animations, they look very UNpolished, look closer, it's a bunch of reused/cycled animations and alot of the times interupt each other midway. Have you ever seen the way the main character shoots his guns? The way the guy "slides" around the air without moving any part of his body except for his arms? Stop trying to defend the negatives of the game.

 

P.S. Yes it is.

@Bingoo: You just made the best excuse. TooHuman's combat looks clunky and robotic because there are robots involved in the game. There you have it folks. So in the future, MGS's cybord ninjas and Geth stalkers should all move with much less finese. And what do you mean by try it? Do you have the game already? or are you saying that I haven't played the demo?