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Sqrl said:
 

This is a pretty complex question, there is a resolution where higher pixel density is no longer helpful but thats only part of the picture. Frame rate becomes an issue also. The real question is what frame rate is required to make it look fluid? And the answer depends heavily on wether the game has blurring effects for fast moving objects since blurring gives the impression of fluidity to the eye. There are a ton of other things you can do to improve fluidity without improving frame rate but I am not sure what you would need for frame rate to make it irelevant or that there is such a point.

I think you're right on the money.  You can easily see the individual frames in a 24fps FPS but you can't notice with a movie.

It's all about the camera and blurring techniques that have always been a(n unintentional) part of moviemaking (it's just how film works) but are just starting to make their way into videogames.

I think that in the very near future we will see games (not necessarily FPS because framerates is still a major factor in who gets first kill) that look more realistic simply because they can sacrifice framerates in lieu of improved graphics thanks to these real-life rendering techniques. Essentially, with these techniques framerates are much less an issue.