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My problems with the game are many.

1. Can't level grind, level caps at each area till the end of the game.

You can always grind SP for special attacks....Which is how many beat the game.

2. You basically attack the entire way through the game. You never get the amazing spells, and there really is only very small increases in power. Seth and Kaim attack, back row heals. You might see a thousand damange in one attack, but that's about the max. Poor perception of power increase, mediocre new attacks.

Never used the composite magic, eh? There is a decent bit of good non-attack stuff there, you just have to know how to use it. Much of the damage is done through the ring system, which actually adds a level of strategy rather than using simple do-all attacks.

3. Technical issues. The farther in you get, the longer it takes battles to load. Battles themselves can take 15 minutes. It is endlessly frusterating when you're trying to solve one of the many puzzles in a dungeon. Also, put a fire ring on and the gameplay is terrible.

Not having this issue with my copy. If you hate battles, Sed does have that whole "no random encounters" thing going on.

4. The game is suddenly needlessly hard towards the end. Random encounters require strategy, again, frusterating to hp manage and do 20 minute battles during a puzzle sequence.

Thus why the level caps are done away with. Don't you expect a game to get hard toward the end? Blue Dragon was needlessly easy. Lost Odyssey is a good chance of pace.

5. Character development, and story is poor. I felt genuine emotion towards the end, but the rest of the story is mediocre, and the characters, especially the main one, are bad. Exceptions are Jansen and Seth. I love them both.

Thousand year dreams, anyone?

6. The game is relatively short but unbelievably linear, even for a JRPG. There would never be a reason to revisit.

How many hours did you clock in at to beat it with 1000/1000 achievements (or near it)? Blue Dragon is 50hrs or so to get most of the non-grinding achievements...How long do you need this to be? It's twice the length (easily) of Eternal Sonata or Enchanted Arms.

7. Antiquated gameplay, again taste, I actually would have liked this if it wasn't for the severe technical issues.

 Ring system, composite magic, and anti-grinding made for interesting game play. What really did you want from a turn based system? The game focuses far more on strategy, and far less on grinding than the typical JRPG.

ZenfoldorVGI said:
ROBOTECHHEAVEN said:
i think infinite undiscovery looks very good and i have it already paid off. and lost odyssey is the best rpg this gen, and the best in a few years.

And yes, your in the minority of people that didn't like LO. Most everyone praises the game that played it.

 



Back from the dead, I'm afraid.