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sieanr said:

What about the sharp shadows?

 

I think you mean soft shadows, because you get pretty sharp shadows by default in a ray tracer ...

You don't generally go deeper with your recursive raytracing algorithm to produce soft shadows though, people generally favour a distributed 'diffuse' ray approach. Regardless, if you want soft shadows or other caustics it is best to choose a different global illumination algorithm.

not a huge difference than GT5P, at least not much seen in those tiny pics.

The article has full sized images ...

In terms of geometry it isn't that much different from what is on the HD consoles, but the lighting effects and texture details blows them out of the water.