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HappySqurriel said:
sieanr said:
This is only doing 3 bounces, which is nowhere near the number required for good looking ray tracing.

I took several graphics courses in university, and have built several raytracers in my life, and the ammount of benefit you see from tracing past 3 reflections is fairly tiny.

Realistically, you're going to see the reflection of the environment in the car (or the reflection of the car off of a window) but you're probably not going to see the reflection of the car off of the reflection of the window in a car unless you're looking at a still image.

I doubt most hollywood movies use more than a algorithm that is 6 rays deep, although they probably use a far more advanced algorithm (photon-mapping) for their diffuse lighting.

What about the sharp shadows?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"