ssj12 said:
This I will disagree with, the basic idea of a the pop-up cover system is basically the same idea as most gamers who have always used cover in games like Counter Strike, Half-Life, Halo, Battlefield, Unreal Tournament, etc. Basically it added to the basic idea of crouch next to object, pop-up, shoot, crouch again. Its the same thing but added the ability to aim at targets a certain way over the barrier without really having to stick your neck out completely. I for one find it a better system then the crap Gears, R6V, and several others uses. |
I haven't read (or seen) much on the first person cover system and while I don't think I love it I do think it's interesting. I like the cover system in things like Gears of War because I can look around still but if I'm stuck in cover in first person I don't know what's on the other side of that barrier unless I poke my head out (or wouldn't it be cool if they gave you a mirror?).
It's neat because it will put you into the game a little more but I'm just still not convinced the mechanics are going to beat that of the third person cover system I love so much.
That's the problem when trying to compete with something that's already been done really well. Props for trying something new, but unless they blow it out of the water it's just going to be seen as Gears of War did it better (and I'm just using Gears as an example because I like the game, pick whatever third person cover system you like).








