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DarkNight_DS said:
TheSource said:
I don't see 360 doing less than 35 million worldwide. I think 40-45 million is much more realistic, and upto 50-60 million is still possible I'd say.

The current backlash at Microsoft for the 360 issue's is a real downer... I don't see this happening anymore.

Look long-term - not just "right now". If you pick any "instant" and extrapolate it to the entire generation, all sorts of wierd things happen (i.e. PS3 flopping harder than DC, and Sonylosing 90% of their marketshare).

As long as MS can fix the RRoD issue - permanently - they will be fine. But if we keep getting reports of it (and with new models), then they will self-destruct. Might as well dump the 360, move onto the next console - and make it work properly.

Sort of ironic, isn't it...

...

MS - Dump old manufacturing system (from Xbox1), to maximise profits. Release as early as possible to get "first mover" advantage. Sell heaps, then collapse from hardware issues. End up costing them billion plus, in warranty / other issues.

Sony - Take a long, long time to get the hardware right. Launch at a very high price point. Start almost 10m units behind the 360, losing a lot of money per unit, and struggling to sell enough units @ competitive price (for company). Hardware is rock solid when it launches (though is still a pain to develop for). Costs them heaps of money in manufacturing/sales losses.

...

I still think I'd rather be in MS's shoes. They can recover more easily, have solid software sales from established user base - and SDK/software for 360 is more advanced/established at any point in time.

 



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