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He300 said:
there is really one thing that intrests me, i would like to know when the human eye can't tell a diffrence between graphics anymore, i mean, would we notice a diffrence in graphics in a game if we compared ps3 and ps2? of course we do, but is there a possibilty that a ps3 that is only 7 times faster then ps2, is acctually equal to the 14 times faster ps3 to a human eye?

there is still great graphic....i think it would be like comparing resident evil4 on gamecube, and ps2, there is a diffrence, a tiny, tiny diffrence in the graphics, but it's almost invisible to the eye.... just my thoughts, nothing to yell at me about:P
i just dont think that graphics will be a problem next generation. i belive that when we've reached a certain point in developing, the eye will no longer tell the diffrence between the games, no matter if if the console is 100 times stronger than ps2, or even a 1000 times stronger.
i could be wrong though, and i count on you to tell me if am :)


 This is a pretty complex question, there is a resolution where higher pixel density is no longer helpful but thats only part of the picture.  Frame rate becomes an issue also.  The real question is what frame rate is required to make it look fluid? And the answer depends heavily on wether the game has blurring effects for fast moving objects since blurring gives the impression of fluidity to the eye. There are a ton of other things you can do to improve fluidity without improving frame rate but I am not sure what you would need for frame rate to make it irelevant or that there is such a point.  



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