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rocketpig said:
A lot of good scenes mentioned but I'll throw in one from a rather underrated game:

The execution scene in The Darkness. That was a great immersive point of the game and pissed off almost every gamer on behalf of the character. You wanted Joey's (I think that was his name) head on a fucking stick after that.

 

Yup - that was one nasty little scene and while it had some flaws in flow I agree The Darkness was a pretty good game.

 

Thinking about it Silent Hill 4, while often maligned, had some pretty full on creepy moments when you were in FPS mode in your room and the manifestations had started.  Looking out your front door peephole to see your own mutilated body was a good one, as was the odd sensation of your formerly safe haven slowly being invaded and corrupted.  I wish that instead of making it a Silent Hill game they'd just stuck to the core premise and crafted a slow burner of a horror game around it as I felt it worked very well.  Peeking out windows to see the world going on outside yet being trapped yourself was a really unsettling feeling well conveyed by the game.

 

I also can't believe I forgot pretty much all of the Marine campaign in AvP2 at the harder levels of difficulty.  Oh the panic when a face hugger was scuttling around and you knew if it managed to pounce on your face it was an immediate game over... not to mention the thrill when your motion tracking would start to ping in a cavernous, dark room...

 

 



Try to be reasonable... its easier than you think...