This is a stupid thread.
1/ You obviously can't put native PS3/360 code on a Wii.
2/ Any game can be redesigned/reworked such that it would work on the Wii.
3/ The only question is whether the gameplay is impacted badly enough, that the game becomes either unplayable - or changes so such, that the game is completely different.
...
GoW on a Wii --> check
Uncharted on a Wii --> check
Heavenly Sword on a Wii --> check
Killzone 2 on a Wii --> check
...
The game would have to be designed around the very heavy use of physics (and the physics would have to be essential to the game) for the game to be really hard to port. The NaturalMotion stuff in GTA4 looks pretty essential to the game- and may require a lot of CPU (more than the Wii can handle).
...
(whether the game ends up sucking - is another - subjective - question. Hell, the original game may suck, so porting it may not make it any better).
Gesta Non Verba
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