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twesterm said:

Before I invite the wrath of the internetz, let me say this-- I thought Braid was brilliant.  I just finished it tonight and I absolutely loved it.

So why wouldn't I recommend Braid to everyone and don't think everyone should buy it?

Braid isn't an easy game.  It's hard.  Unless you really like puzzle games and playing games where you can't just brute force your way around most puzzles you won't like the game.  You're going to get stuck on a puzzle (or likely most puzzles actually) and have to resort to a faq.  The moment you start using that faq you've completely ruined the game for yourself.

And that's why I don't think everyone who has a 360 should run out and buy Braid.  If you love puzzle games, stop reading this and buy/play Braid now if you already haven't, otherwise, avoid it like the plague.

I agree and tried to make a similar "warning: it's hard" point in an earlier Braid thread.  Not only are there some rather difficult puzzle/platform moments later in the game that can take hours to solve, there are still the stars remaining and those can be even worse.  Just yesterday I spent almost an hour trying to figure out how to get one particularly frustrating star, and then two hours trying to execute the whole thing.  Even after figuring out what to do, I still couldn't do it properly and eventually moved on to playing Madden 09.

I wouldn't go as far as to tell someone "don't buy Braid" because it's an amazing game.  But everyone should know what they're getting themselves into.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick