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rocketpig said:
You can't compare PC specs with console specs. PC games, in comparison, are poorly optimized (due to the diversity of hardware) and they have this rather large thing called an "operating system" running in the background that has a tendency to eat up resources left and right.

Consoles, on the other hand, are a frozen format where everyone has identical hardware and it has a bare-bones OS running in the background. Developers, as they learn the systems, are able to eek out every ounce of power the system offers instead of having to program for a broad variety of hardware that people may or may not be running in their PCs.

We're really talking apples and oranges here. Other than the fact that they both can play video games, there isn't a lot in common. One is a purpose-built machine while the other is designed to run a wide variety of tasks. It's kinda like wondering why the iPhone can't display games as well as the DS even though the iPhone processor clocks faster.

I'm not even going to touch on the differences between RISC and CISC, RAM speed, and other things. I think I made my point.

Fair point. I suppose the question is then are there many games out there like Rockstar's TT which have bridged a big gap in power between consoles, or if that's just a one off. I can't think of any off the top of my head but will post any I do later.



Hus said:

Grow up and stop trolling.