By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kwaad said:
Biggerboat said:

1) I assume that's where Rockstar's TT comes in, though I'd say Rockstar generally knows how to push hardware.

2) Though you have to admit that a game like RE4 which was specifically designed and optomised for GC was successfully ported to the PS2. I realise there is a much smaller gap in hardware capability but it still proves an obstacle to your point.

Overall I understand what you are saying and won't disagree as I'm not a techie but from what you've written would it be fair to claim that Wii could potentially run software released on 360/PS3 which doesn't use a substantial portion of the hardware?


1) I'm not sure what to say to this. :o
2) The PS2 had roughly 75% the power of the Wii. The Wii and the PS2 are MUCH closer in hardware than PS3/Wii. Basically it would be quite a bit easier to port a game from Wii to PS2, than it would be PS3/Wii.  I also want to point out, that RE4 for the PS2 looked horrible compared to the GameCube version. Like mentioned about the PC to X-Box games, they killed the graphics to move the game.

It really depends, due to the Wii's limited memory, CPU, and GPU, it's really questionable as to if a 'real' HD game, even if it's not optimized, would work on the Wii. I mean I'm sure it will happen from time to time, but the question is, will the result be desireable. A good example of what I mean is, Dead Rising. One of the first X-box 360 games. Could it work on the Wii? Yeah, if you hack the graphics WAAY down, Spend close to a million dollars re-optimizing the graphics, (to do a RE4 style texture type). And then yes, Dead Rising would be possible on the Wii. However you could have built the game from near scracth in the cost it cost to port it. Without re-mastering the textures, the game would be next to un-playable, due to the lack of shader paths.

Also, in refrence to the shader-paths. The PS3/360 renders a image with almost 100 'layers' While the Wii maxes out at 8. Thus, makeing it impossible to draw the same image, even if they could somehow run the game on the Wii hardware. That is going to be the biggest hurdle for the Wii this time around, becuase Unlike the PS2/GC/X-box, where all 3 of them had similar rendering methods, The Wii, is also similar. While the 360/PS3 is not. That is what is going to hurt it the most, possibly even more than the lack of power. 


That right there proves you have no idea what you're talking about, and that I can safely ignore everything else you said.  The PS2 might have been 75% of a gamecube, and the Wii is easily twice a gamecube, making PS2 37.5% of a Wii.

The power gap is greater than you realize.  This will become evident in the coming months.  Shovelware never pushes the hardware boundaries.



Witty signature here...

Wii: 14 million by January  I sold myself short

360: 13 million by January I sold microsoft short, but not as bad as Nintendo.

PS3: 6 million by January. If it approaches 8 mil i'll eat crow  Mnn Crow is yummy.

With these results, I've determined that I suck at long term predictions, and will not long term predict anything ever again. Thus spaketh Crono.