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Bodhesatva said:

Proooobably worth highlighting this before Wiiamdoomed gains steam:

Although the motion-sensing has 1:1 accuracy, it’s only in the two dimensions onscreen, rather than the three dimensions that the Wii Remote can manage. The EyeToy also cannot detect more subtle movements such as the twisting of the player’s wrist. The EyeToy still has difficulty distinguishing colours accurately in anything but the brightest of lighting conditions.

It's a 2d game, it's on rails, and it cannot detect "subtle movements." Some pretty gigantic conditionals on this 1:1 movement.

 

 

Exactly what I was thinking.

 

There are just too many compromises in this setup. I know they want to have a piece of the "motion-control" game, but if they are just throwing stuff around without a serious committment, then there isn't a point in trying at all.



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