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Well I disagree with how you've represented GT3, you act as though GT and GT2 weren't sims. The original was much more ground breaking than any of the others.

But that point out of the way, Gran Turismo is a good example because every game has been better than the last (and yes that includes GT4). It's well known that gaming is an unusual medium in that sequels are often better than the previous iteration, and for that reason I think sequels are essential.

New IPs are very rarely as fun to play as new instalments of a franchise you already know and love. This is partly because developers have the opportunity to address the problems that people found with the previous game, but mostly it's a matter of sentiment.

Resistance is a very good example of this. The original wasn't an earth-shattering game that took people by storm but it was a solid game that large numbers of people enjoyed playing and for a decent length of time. And it's their positive memory of this that has so many people excited about R2 and which will mean that they will enjoy R2 all the more (unless the developers make a huge error somewhere, which is looking unlikely).

Most of my favourite games are sequels, and the games I always most hotly anticipate are new iterations of series I love.