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Nonquihote said:
fooflexible said:
Yeah, this isn't going to help sales at all, I love it too, but this fits in with other reviewed bold darlings like: Okami, Loco Roco, Viva Pinita, it's too different for it's established userbase. Honestly I think it's a shame Nintendo missed out on this developer, because this would have sold better on the Wii.

You think LBp would be the same on the wii, one PS3 SPU is dedicated just for cloth simulation.

 


 I think it would lack HD and high polycounts and the rich textures, but for the most part everything there is doable in myopinion. Remember this is a sid scroller, You don't have a huge amount of models on the screen at once. the physics is great, but it's always a few things on the screen at once. No real draw distance or full scale cities to render in the background or anything. and I'm not convinced the physics requires amazing power, sure it would when lots of things are effected by it, but a few items? I've seen specatuclar things done with phisics on the N64, just play Rocket:Robot on wheels for the N64. Rocket btw was made by Sucker Punch another good developer Nintendo let get away. I'm shocked they didn't pick them up after seeing the potential in Rocket and knowing at the time they may let Rare go. They so could have used them for platform titles, like their own Sly Cooper games.