| Borkachev said: To the OP: I'll explain why I as a developer, feelthat this game will not live up to its hype. 1- Audience. Yes, you reference this as a common argument, and it is perfectly valid. LBP has a target audience for the younger gamer crowd, under 11, the pokemon type crowd. The PS3 however has a main audience that ranges from high school to college kids. A Nintendo counterpart would be Pikmin to Zelda. What do you think a college kid is going to buy first? I think this may be the most ridiculous, or at least the most demonstrably false argument of the anti-LBP crowd. Just how many of the people on this board -- on every gaming board across the internet, on gaming publications -- that are going nuts for this game -- how many of them do you suppose are under 11? LBP has captivated people of all ages to a degree that's almost never been seen before in the industry. This is a fact. 2-Design plan. This above all else terrifies me about this game. They are using the "Leftovers for Dinner" approach. Leave everything open ended for character modification, rely on user-generated material to enhance the game. Not everyone is an artist nor wants to attempt to be one. I have a feeling that there are going to be some dramatic holes in this design. Yes, if you completely ignore the extensive developer-built playmode that ships with the game, which Edge magazine recently called "some of the purest 2D design we’ve seen since Super Mario World." |
Ah, a fact is it? Amazing how a fact on a product can exist before the actual product itself does. In other words, that is an opinion of yours. Until the game is sold and we can view the actual demographic, there is no fact such as you claim. It's very brave of you to tout facts but refuse to show age or location so we can get a picture of your overall personality. Likely as brave as sending women in to blow themselves up in shopping malls. Yet, I'll answer your question. Thus far, I've seen maybe 30-50 people rallying for LBP. I certainly hope that for the developer's sake, that they sell more than 30-50 copies of the game. Yet, I guess to you, 30-50 people is a massive amount of people. I guess that holds true if you are from a small farming town.
As for the design of the game, there is more than just levels to a game. In a 2D environment, level development is quite a simple task. I would hope that a game using this model would be able to harness the skill of a 22 year old design style. the game is very open ended, which for the nature of the game, leaves a big question mark.
Lastly, don't tout about what is/has been seen before in the industry. A lot of devs are looking at LBP with a raised eyebrow, trying to figure out what the actual angle for this development is. Its pretty sketchy. Of course, this doesn't mean failure, it just means something unorthodox.
I can't help but feel that this title is going to get lost in the holiday sea of games for everyone except those that will go out and buy it just to support the game.







