Borkachev on 12 August 2008
To the OP: I'll explain why I as a developer, feelthat this game will not live up to its hype.
1- Audience. Yes, you reference this as a common argument, and it is perfectly valid. LBP has a target audience for the younger gamer crowd, under 11, the pokemon type crowd. The PS3 however has a main audience that ranges from high school to college kids. A Nintendo counterpart would be Pikmin to Zelda. What do you think a college kid is going to buy first?
1- Audience. Yes, you reference this as a common argument, and it is perfectly valid. LBP has a target audience for the younger gamer crowd, under 11, the pokemon type crowd. The PS3 however has a main audience that ranges from high school to college kids. A Nintendo counterpart would be Pikmin to Zelda. What do you think a college kid is going to buy first?
I think this may be the most ridiculous, or at least the most demonstrably false argument of the anti-LBP crowd. Just how many of the people on this board -- on every gaming board across the internet, on gaming publications -- that are going nuts for this game -- how many of them do you suppose are under 11?
LBP has captivated people of all ages to a degree that's almost never been seen before in the industry. This is a fact.
2-Design plan. This above all else terrifies me about this game. They are using the "Leftovers for Dinner" approach. Leave everything open ended for character modification, rely on user-generated material to enhance the game. Not everyone is an artist nor wants to attempt to be one. I have a feeling that there are going to be some dramatic holes in this design.
Yes, if you completely ignore the extensive developer-built playmode that ships with the game, which Edge magazine recently called "some of the purest 2D design we’ve seen since Super Mario World."







