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So, did a second playthrough. The control system is sort-of fubared - it's barely functional and that's it. The cam isn't that bad when you select the ISO mode - still gotta fiddle from time to time but it's workable - which makes me think now, with so many dead angles why don't we have a radar? it's a nice clutch for faulty cams. Also I don't understand why both triggers are assigned to ranged combat - seems such a big waste, ranged combat doesn't generate combo points which is what fuels the combat skills.

I hope there are more skills along the way. The demo makes it look like there's a total of 3 active skills per char available at any time, wich is rather uninmpressive.

The whole item system seems ok, pretty standard stuff.

From the demo, it feels like the standard roguelike we get most of the time: flawed in several areas but workable enough to have some dungeon romps from time to time.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).