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Rock_on_2008 said:

The decline in popularity of PC gaming has not helped in regards to games coming to the PC, increased time and developments costs for games and the best developers are moving to work on console games because it is more profitable than PC gaming. Console gaming market is mainstream whereas PC gaming is for hardcore gamers.

Really Rock on?  Really?  I could have sworn that NPD just said that PC gaming was more popular than console gaming, and America isn't even the biggest PC gaming market.  We will have to get ssj12 in here I think and he can quote sources for you about (if I remember right) PC gaming revenue is $46 billion and all consoles combined is $47 billion.  That would be without counting graphics cards and would be counting console sales.  Also, developing on PC is easier because you don't have set parameters for your game (can only use so much ram, cpu clock speed, etc.) and the developers are very familiar with PC coding.  It is also more profitable because you don't have to pay a licensing fee to Nintendo, Microsoft, or Sony and you can digitally distribute games to get the full $50 revenue.  Also, everyone has a PC, and anyone who bought a PC within the last four years can play a Blizzard game, so consoles are definately more "hardcore" than PC gaming is.

/end rant