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ArtznCraphs said:

Wrong.

The defining feature of a video RPG is it's battle system and all the number crunching that goes with it.  If you take out the battle system, you have an adventure game or life sim.  Take out character interaction, and with a tabletop derived battle system and plot you can still have a RPG

Video RPGs really do not allow for real role playing.  IN a pen and paper game, you can basically try or say anything that comes to mind.  For example, if you have a treasure chest in a video game, there are usually only a couple ways you can access the chest.  Either you need a key/lockpick/spell or you can break it open.  In a real RPG the player can try whatever he/she can imagine.  No key?  Try dropping the chest out of a window to crack it open.  Or haul it back to town to a locksmith.  Or take it to a high level mage with an open spell.

But the thing that video RPGs can replicate pretty much to the letter are the battle mechanics of tabletop RPGs (which sprang from tabletop strategic wargaming).  The rules, random calculations (the die roll), turns, decisions, etc.

Freeform RPGs laugh at you as I'm sure Profcrab will be doing upon reading your post as well.