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I'm not going to waste time writing an essay in response to that original post, so I'll just respond point by point:

1) FFVII didn't revolutionize the way that video game stories were told. It simply copied and popularized the formula from the Lunar games (released years earlier on the Sega CD). In addition, the invention of the cutscene-heavy game is the worst thing to happen to video game stories since the FMV game.

2) One-dimensional characters do not a good story make. Go play Planescape: Torment or KotOR 2 if you want to see good characterization in a game. Or, hell, read a good book.

3) If you're going to keep making these long, verbose threads, then please please PLEASE learn how to write at some level above that of a 13-year-old.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom