| DTG said: I've been reading a lot about Braid today and the game has captured my attention with what is said to be an intellectually stimulating storyline. I also read several of the creators philosophical essays which are clearly very thoughtful. Though I hear the game doesn't feature much in the way of a conventional narrative, which I find frustrating and offensive I am regardless very interested in giving this a try, if for nothing else to show my support for experimental indie developers. The problem? I no longer own an Xbox and Microsoft, per usual, hpaid for an exclusivity deal with the developers. I realize that it will be coming to PC sometime this year, but it begs the question, WHEN? First 3 day sales for Braid have been mildly successfull on Arcade, though I am not aware of the games budget to make any justifiable claims of success or failure. Nevertheless I feel a creeping sensation wishing for it's failure just to be able to play it on PC sooner rather than later -but of course I wish it's creators success dspite my frustration. I've read people saying on forums that the game costs 20 bucks on Arcade, which while isn't outragiously high is substantially more than other Arcade titles. Is this true? For those of you who have dl-d it and played with it, how do you find it so far? Does it live up to the critical acclaim? |
It's your fault for not owning an Xbox.
Also, it's BS that you claim that Microsoft paid for the exclusive. Microsoft did NOT pay for the exclusive. Johnathon Blow, in his own blog stated that he offered Sony the chance of allowing Braid to be on PSN first, before he decided to put it on XBLA. That's Sony's fault, not MS moneyhatting.
WiiWare was right out, because their size limit (due to lack of storage on the console) is way too small for Braid. I talked to some folks at Sony but they were not interested in carrying the game. Later on I talked to someone from a different division who *was* interested, but by then I had signed with Microsoft and started the XBLA port.
Microsoft called me, rather than me calling them. The person there who called me was someone I knew from other circles (but not super well). He really understood the game and knew that it was something interesting and special, back when it looked extremely Programmer-Graphicsy and amateur. Unfortunately he left the company soon afterward!
You might want to learn a bit more about the game before you start on your ill-informed rant. Braid is $15, and will come to PC whenever JB decides to port the code. It's not about exclusivity, it's about 2 guys making a game, and not having the physical, or financial ability to port the game over to PC.
Also, Braid is doing very well on Xbox Live Arcade. The actual budget of Braid was $183,000 - Braid made more than $400,000 in 3 days, so it's very obvious that JB and Co. are going to be making a profit off of the game in a very short timeframe.
Get your facts straight before you look like another biased fanboy with little to no information about the game.
Back from the dead, I'm afraid.







