| dib8rman said: Unles consumers start getting into HD gaming in droves then the cost of technology to make these HD games wont go down fast. I'm not sure about fast enough, I sure hope they can get cost of development down to where they can venture on a huge FFXII production for around 20 million instead of 100+ |
When a developer can reuse artistic assets from one game to another (like a sports game or a WWII shooter) costs should scale down nicely through out the generation ... Unfortunately, if a developer produces games with different art styles or different environments then they will be unable to take advantage of cost savings from this.
In general, the industry just has to grow to the level where when someone says "I don't play videogames" it seems as strange as someone saying "I don't watch movies" or "I don't listen to music" in order to support development costs as large (or larger than) current HD games.







