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The Ghost of RubangB said:
Galaxy's gimped 2 player mode was a welcome touch, so a girlfriend or mom or kid or somebody could hop in at any time and just kinda help out as a sidekick.

And the multiple sources of gravity and overall level design were better than any platformer or FPS in years.

Only a noob would need some crony to get star bits for them. Both nevermind that. Honestly, I looked back at my post and I realized that the whole thing was pointless, since I still don't know what "interactive innovation" even means. Supposedly Halo 3 gets it for the great multiplayer experience, but did it really make you feel as though you were interacting with the things in the game? It's a bit confusing.