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The problem with most companies in the industry these days is that they're still going by the same model they used last generation. For example, why did THQ put Wall-E on the PS3 and 360? It obviously cost quite a bit, and the games sold almost nothing on these two platforms. Same with games such as Sega Superstars Tennis, Harry Potter, Kung Fu Panda, etc. Iron Man showed that movie based titles can sell well on the HD consoles, even if the game didn't break a profit. Developers are going to have to realize that the strategy of putting their games on as many consoles as possible is just not going to cut it. Weaker series are going to be eliminated as they won't sell enough to recover development costs. Obscure games will only have a chance on the Wii and DS.

Developers and publishers are going to have to take a long, hard look at the demographics of each system and what will sell and what won't. The consoles aren't the same as their predecessors. None of the consoles are like the Playstation 2. Software companies might start to realize what games belong on what system.