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epsilon72 said:

Turn based.

RTS's always turn into "let's see who can come up with a quick way to build x number of units and use that every game".

(that doesn't mean I'm totally opposed to RTS's though)

 

honestly, what RTS's are you playing.

 

Any RTS that's worth my time that I can think of offers plenty of counters to "rushing."

 

Rushing is the easiest strategy to pull off (usually) and if you're no good, you'll lose to it everytime.  It's also one of the easiest to counter.



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