Kyros on 09 August 2008
Lets say this is correct...you realize that people with STDV will not see any texture difference
Possibly true (although it depends on how near you are to the textured object) But who plays a PS3 or 360 on a SD-TV? That's terrible. Decent LCD TVs are not much more expensive than a PS3 anymore and you cannot buy any SD TVs where I live.
and people playing with 720p or higher may see it only if their TV is over 42 inches in size.
Sorry but this is bullshit. Not the size of the TV is relevant but the resolution and the viewing angle. Or to say it differently how far away from the TV you are sitting. If you cannot see any differences of better textures sit nearer to the TV. Try it the feeling is much more cinematic.
Besides there is only so many textures ps3 can process at "higher res" before things start to chug since the memory is limited and graphics processor is limited as well.
That was the case but game developers get better and apparently they now start to overcome these problems. That is the point. Until now texture size was limited by memory and bandwidth so there was no advantage of BluRay over DVD. But if developers can now use the space this has changed. We will see this in future releases.







