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twesterm said:

That list blows

15. Level Caps
I actually like the level cap they described there.  Should a game be hard because it makes you grind for hours or should it  be hard because it's actually hard and you can't get stupid powerful?

14. Enemy Levels that scale
See above

13. Fetch Quests
It's not just RPG's that have this problem.  Anyone that thinks fetch quests are a good idea should be drug out into a street and shot.

12. Multi-Stage Boss Fights
So since the author blows their wad on the first stage they're upset?  Why don't they learn how to play.  If they're really having trouble just go grind some more, he seems to love that.

11. Scripted Battles You are Forced to Lose
Nothing wrong these, they're great for story telling and really get you into the game when you're actually losing a battle.  Again, since this guy problems spends half his total playtime grinding in an RPG he's probably just upset he is forced to lose a fight.

10.  Bosses That Are Immune to All Status Effects
So he's upset he has spent hours grinding and then there isn't some quick cheap kill?

9. The Destruction of a Home Village
Meh, if it's done well there's nothing wrong with it.

8. Amnesia
See above.

7.  Overly Complicated Puzzles that Require a Strategy Guid
I can't think of a _good_ game that does this.  I think he's getting confused by bad games.

6.  Weapons That Can Only Be Recevied After Meeting Very Specific, Secret Parameters
What's wrong with these?  It's extra content for people that want to go that much deeper.  It would be a problem if it were required but these things are (or at least aren't in good games).

5. Overly Chatty Cutscenes During a Cataclysmic Event
That's bad writing, not bad RPG cliche.

4. Constant Party Switching
I actually love having a large cast of interesting characters.  It makes the game, you know, interesting.

3.  Boys Up Front, Girls in the Back
Do games still do these?  Games seem to be moving more towards the kickass female character and the pussy male character.

2. The Nearly Invulnerable Random Enemy Encounter
These are annoying, but they're actually fun.  Like in FFIV in the desert outside of Damycan there's one of these and it sucks getting killed by it, but it's fun to think about it, fun to go back and kill it, and *awesome* if you kill it while you're actually supposed to be there.

1. Agreed

 I almost completely agree with this. I disagree that enemy scaling is good, but the principle is a good one. I think the Lost Odyssey method (15) is the best way to do it. I hate not being able to stomp all over the early monsters and laugh at how pathetic they are.



Starcraft 2 ID: Gnizmo 229