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Its the wider societies focus on economics today thats the problem. Frankly i watch films that are good, not ones that make tons of cash. Who really cares if a piece of shit like Transformers makes 500$ mill, really coz i dont. Fortunately companies that make money sometimes produce quality irrelevent of the financial situation but it is rare. Capitalism is the name of the game. The biggest problem i see in games today, compared with 20 yrs ago when they were still a niche market, is that all these marketing elements used in Hollywood have transferred over. Sequels, advertising to sell bad products, wide releases (see jaws for the film comparable), these are elements that reduce any valuable measure of quality / artistic capability in the game. Of course art and economics can co exist but tell me if theres any appreciation for games that don't make money today. Independant films are almost always more complex, interesting and satisfying and i think Wii ware, etc is where its going in the video game sphere. M$ really don't have original ip's, sequels make money simple.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.