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I probably agree most with #15, I don't like being limited in my level gaining or reaching a point where I get little to no EXP anymore. I like being able to gain a bunch of levels and skills so I knock around some enemies or bosses.

This is probably the only flaw of the Suikoden series to me, but it's other aspects more then make up for it. Chrono Cross was interesting because there were no levels and exp, just those stars. But at least you got stat boosts for fighting enemies.

I kind of agree about the one where monsters gain levels with you. It bothered me in Oblivion, but I didn't mind it in FFVIII and thought it worked well. ( because of the Junction System and the way Limit Breaks worked)