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The new play mode with added difficulty has nothing to do with a higher storage optical media format. That's one of the added features implemented to make the game more than just a straight port.

Higher res textures do mean that a sizable chunk of the in-game resources had to be recompiled when coding the PS3 version, so it also means at least one more developer is dedicated enough to utilize the advantages of the platform to produce a better version of the game.

That's more important than an improved version of Bioshock, with improved textures and added game play features.

Of course if this version of Bioshock sells below expectation on the PS3, what message will that send to developers?

- Why bother making improved PS3 ports because it's possible?
- Just do an expedient port to make the release coincide with the 360 release that doesn't take advantage of the PS3's inherent strengths?
- Use the PS3 as a lead development platform, and use slightly downgraded resources with higher compression for the 360 version?

It will be interesting to see how much of a difference those textures make (probably minor), although most are well aware that one of the big differences between playing in Medium vs. High settings on a PC version of any scalable game (most of them) is the level of texture detail.

While the differences won't be as extreme, try playing Bioshock on PC at reduced detail (texture resolution) and see what a mess it can become, and what a difference higher res textures can make.